Experience Design · Learning Technology
Interactive Learning Activity System
Designed twelve interactive Canvas Commons activities to increase participation, engagement and attendance tracking.
- Organisation
- University of Sydney
- My role
- Learning experience and interaction design
- Technology
- Canvas · Learning design · Interactive media
The challenge
Large lectures needed participation activities that could be reused by teaching teams and provide a meaningful attendance signal.
Existing environment
Canvas Commons and a lecture-based teaching model.
Requirements
- Create twelve reusable activities
- Make participation simple
- Support engagement and attendance tracking
- Allow teaching teams to adopt the activities
Solution architecture
Design decisions
Activities were kept short enough to fit the rhythm of a lecture.
Canvas Commons enabled reuse without rebuilding each activity.
Interaction evidence served both learning and attendance needs.
Experience design
Students encounter compact activities during lectures, while educators can reuse and adapt a consistent format.
Implementation
Twelve activities were designed, authored and packaged for distribution through Canvas Commons.
Outcome
Teaching teams gained a reusable activity set designed to increase active participation and support attendance tracking.
What I learned
Small interactions work best when they are designed as part of teaching flow, not as interruptions.